
#include "SDL.h"
#include "SDL_opengl.h"

#include "BitmapFont.h"

#ifndef _GLXBITMAPFONT_H_
#define _GLXBITMAPFONT_H_

__BEGIN_NAMESPACE_DECL_ 

class GLXBitmapFont : public BitmapFont
{
    public:
        GLXBitmapFont();
        virtual ~GLXBitmapFont();

    public:
        virtual bool LoadFont (const char *fontname);
        virtual int Print (const char *fmt, ...) const;

    protected:
        GLuint listBase_;    // first display list identifier
};

__END_NAMESPACE_DECL_

#endif 
